In the Teeth: A February Kickstarter Spotlight

After pledging to the now (ridiculously) successfully funded Double Fine Adventure Kickstarter, a few nagging doubts crept into my head. What about all the little people? The people without the star power or the history of Tim Schafer and Double Fine? Isn’t Kickstarter for them? How were theirprojects faring without this viral wildfire of tweeting and facebooking and donating?

Investigating the Games category of Kickstarter, it seemed there were a lot of people who wouldn’t be telling success stories at the end of their campaigns. Ideas too ambitious, perhaps, or too much money requested. But there was some amazing stuff there, too. I couldn’t help but get excited, and so I’ve shared a few Projects…

Read more at Player Attack.

What Lies Beneath

After attending the Game Connect Asia Pacific conference last year in Melbourne, I realised my favourite talks were the ones where Game Devs shared stories of their processes and the decisions they made in creating their games. It’s something I don’t think happens nearly enough, so I wrote an article about it for PCPowerplay. The article may also have covered how much I loved the amazing Batman: Arkham City, and how much better it would have been if we’d been given a chance to look behind the curtain, to see how it worked and to see how it all came about.

What Lies Beneath.

A critique of Dead Island

Dead Island was slammed by some critics and reviewers as a hideously broken game. Yet, as I’m writing this, the PS3 and XBOX versions have both outsold the original Deus Ex, a game that critics fell in love with; and the PC version topped Steam‘s sales charts multiple weeks running. What should this tell us? One conclusion would be that there are a great deal of people who are not listening to critics or reading reviews.

Read more at Player Attack.