Author Archive for eeoor

  1. So You Want to Make Games

    In early 2014 I approached the editor of Hyper Magazine, and pitched him on a long form article about what I thought was one of the larger problems with the games industry in Australia: the huge education industry. What resulted, some 10 months later, was this article, which was published in their annual Education Special. […]

  2. Why DOTA 2 Needs to Change

    I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition […]

  3. Make Friends, Not Fairytales

    This week I had an article published in the monthly IGDA newsletter: Perspectives. My article was written as our company, Quest’s End Games, celebrates its first anniversary. I looked back at how lucky we’ve been, where that luck has come from, and how we’ve managed to stay afloat. Have a read!

  4. XCOM: Enemy Within aka Reviewing Hard Games

    A while back, I reviewed The Bureau: XCOM Declassified for PlayerAttack. Because of this, they asked if I’d be interested in taking a look at XCOM: Enemy Within, the expansion to last year’s XCOM: Enemy Unknown. I jumped at the chance… and was stunned by how hard the game was. It took multiple playthroughs and […]

  5. TownCraft

    Earlier this year I was lucky enough to be asked by Flat Earth Games to help out on their debut title, TownCraft. I worked as something of a design consultant – my first time in that role – and had an absolute blast. TownCraft is a fantastic little crafting/ exploration game for iPad, and has […]