So You Want to Make Games

In early 2014 I approached the editor of Hyper Magazine, and pitched him on a long form article about what I thought was one of the larger problems with the games industry in Australia: the huge education industry. What resulted, some 10 months later, was this article, which was published in their annual Education Special. It’s my first heavily research based article, and I’m really proud of it. Speaking to smart people across the industry didn’t necessarily allay my fears, but perhaps it’s not as big a problem as I had believed. Anyway, the article is after the break!

Why DOTA 2 Needs to Change

I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition hasn’t left me.

My first article at Kotaku!

Make Friends, Not Fairytales

This week I had an article published in the monthly IGDA newsletter: Perspectives. My article was written as our company, Quest’s End Games, celebrates its first anniversary. I looked back at how lucky we’ve been, where that luck has come from, and how we’ve managed to stay afloat. Have a read!


Earlier this year I was lucky enough to be asked by Flat Earth Games to help out on their debut title, TownCraft. I worked as something of a design consultant – my first time in that role – and had an absolute blast. TownCraft is a fantastic little crafting/ exploration game for iPad, and has been getting some very positive reviews. I can’t wait to see what Flat Earth do next, and hope they’ll ask me to get involved again!

TownCraft is available now on the App Store.